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Half life 2 source unpack autojump
Half life 2 source unpack autojump





half life 2 source unpack autojump
  1. #Half life 2 source unpack autojump install
  2. #Half life 2 source unpack autojump mod
  3. #Half life 2 source unpack autojump mods
  4. #Half life 2 source unpack autojump code

Many of these dependencies can be installed from a package manager.Month fact: The October Revolution took place on the 7th of November 1917. You can do that using rustup target add i686-unknown-linux-gnu. The i686-unknown-linux-gnu target must be installed.Rust: either from your distribution's packages, or from rustup.

#Half life 2 source unpack autojump code

Now you can make some changes to the code and press Build, then grab libBunnymodXT.so from the same folder. where you will find the built libBunnymodXT.so. Navigate up to the BunnymodXT folder, then down to builds/rs. The file manager will open in a path that looks like gnome-builder/projects/BunnymodXT/flatpak/staging/x86_64-master. Once the build finishes, in the same bar menu click the Export Bundle button. You can monitor the progress by pressing the circle in the top-right.Ĭlick on the bar at the top-center which says BunnymodXT, and click the Build button.

half life 2 source unpack autojump

#Half life 2 source unpack autojump install

If Builder prompts you to install missing SDKs, press Install and wait for the process to finish. The cloning window should close, and a new window with the BunnymodXT project should open.

half life 2 source unpack autojump

Press the Clone Repository button, enter and press Clone Project. Set up Flathub by following the guide for your distribution. This is needed because the Rust CMake module uses that variable to determine whether to build the crate in release or debug mode. If you want to make a release build, you need to specify -DCMAKE_BUILD_TYPE=Release in the cmake command line arguments. Then compile the ALL_BUILD project from the generated VS solution. Run the following commands, replacing path\to\boost\base\dir with path to the Boost base directory:Ĭmake -A Win32 -DBOOST_ROOT=path\to\boost\base\dir -Wno-dev. You can do that using rustup target add i686-pc-windows-msvc.

  • The i686-pc-windows-msvc target must be installed.
  • SPTLIB_DEBUG - if set to 1, logs all dlopen, dlclose and dlsym calls.
  • BXT_LOGFILE - if set, logs all Bunnymod XT messages into a file with that filename.
  • half life 2 source unpack autojump

  • BXT_SCRIPT - if set to a filename of a hltas script, loads the non-shared RNG from that script on load.
  • This also means Bunnymod XT supports a wider range of Half-Life engines, from WON to the latest Steam. This means all modifications are done on-the-fly in RAM. To rectify this, Bunnymod XT injects into the Half-Life process while leaving every file on the disk intact.

    #Half life 2 source unpack autojump mods

    This is a serious limitation for speedrunners intending to speedrun Half-Life mods and expansions. The downside is that while you can "mod" Half-Life itself, you cannot "mod" another Half-Life mod. This includes the deprecated Bunnymod Pro. Most Half-Life modifications work by modifying the Half-Life SDK and distributing the resulting DLLs.

    #Half life 2 source unpack autojump mod

    Why?ĭespite the "mod" in Bunnymod XT, this is not a mod in the usual sense. It is a successor to the obsoleted hlspbunny and Bunnymod Pro. Used by hundreds if not thousands of speedrunners worldwide.īunnymod XT provides state-of-the-art speedrunning and TASing features and utilities, ranging from detailed HUDs to advanced autostrafing. Bunnymod XT VAC BAN WARNING: Do NOT connect to servers with this injected, or you might get VAC banned!īunnymod XT (BXT for short) is a cross-platform tool that provides speedrunning and TAS-related features for GoldSource games such as Half-Life and its modifications.







    Half life 2 source unpack autojump